This project was awesome to work on. Period! On Ghosts, I art directed 2 multiplayer maps and 3 single player missions. I was so engrossed in the development of this game that the amount of time spent on it felt halved, seriously. And fortunately, as a concept artist, I was able to "skip" the bug fixing and optimization period (supposedly I hear it's pretty tedious). I'm confident Thomas Hamilton could have used my Donkey Brains on the job though. lol
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